WebSocket++
0.8.3-dev
C++ websocket client/server library
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websocketpp
common
random.hpp
1
/*
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* Copyright (c) 2014, Peter Thorson. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
5
* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
7
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the WebSocket++ Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#
ifndef
WEBSOCKETPP_COMMON_RANDOM_DEVICE_HPP
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#
define
WEBSOCKETPP_COMMON_RANDOM_DEVICE_HPP
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#
include
<
websocketpp
/
common
/
cpp11
.
hpp
>
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// If we've determined that we're in full C++11 mode and the user hasn't
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// explicitly disabled the use of C++11 random header, then prefer it to
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// boost.
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#
if
defined
_WEBSOCKETPP_CPP11_INTERNAL_
&&
!
defined
_WEBSOCKETPP_NO_CPP11_RANDOM_DEVICE_
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#
ifndef
_WEBSOCKETPP_CPP11_RANDOM_DEVICE_
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#
define
_WEBSOCKETPP_CPP11_RANDOM_DEVICE_
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#
endif
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#
endif
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42
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// If we're on Visual Studio 2010 or higher and haven't explicitly disabled
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// the use of C++11 random header then prefer it to boost.
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#
if
defined
(
_MSC_VER
)
&&
_MSC_VER
>=
1600
&&
!
defined
_WEBSOCKETPP_NO_CPP11_MEMORY_
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#
ifndef
_WEBSOCKETPP_CPP11_MEMORY_
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#
define
_WEBSOCKETPP_CPP11_MEMORY_
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#
endif
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#
endif
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#
ifdef
_WEBSOCKETPP_CPP11_RANDOM_DEVICE_
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#
include
<
random
>
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#
else
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#
include
<
boost
/
version
.
hpp
>
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58
#
if
(
BOOST_VERSION
/
100000
)
==
1
&&
(
(
BOOST_VERSION
/
100
)
%
1000
)
>
46
59
#
include
<
boost
/
random
/
uniform_int_distribution
.
hpp
>
60
#
include
<
boost
/
random
/
random_device
.
hpp
>
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#
elif
(
BOOST_VERSION
/
100000
)
==
1
&&
(
(
BOOST_VERSION
/
100
)
%
1000
)
>=
43
62
#
include
<
boost
/
nondet_random
.
hpp
>
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#
else
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// TODO: static_assert(false, "Could not find a suitable random_device")
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#
endif
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#
endif
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namespace
websocketpp
{
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namespace
lib {
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#
ifdef
_WEBSOCKETPP_CPP11_RANDOM_DEVICE_
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using
std::random_device;
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using
std::uniform_int_distribution;
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#
else
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using
boost::random::random_device;
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using
boost::random::uniform_int_distribution;
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#
endif
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}
// namespace lib
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}
// namespace websocketpp
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#
endif
// WEBSOCKETPP_COMMON_RANDOM_DEVICE_HPP
websocketpp::versions_supported
static std::vector< int > const versions_supported(helper, helper+4)
Container that stores the list of protocol versions supported.
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