WebSocket++  0.8.3-dev
C++ websocket client/server library
Broadcast Tutorial

This tutorial will dig into some more nitty gritty details on how to build high scalability, high performance websocket servers for broadcast like workflows.

Will go into features like:

  • minimizing work done in handlers
  • using asio thread pool mode
  • teaming multiple endpoints
  • setting accept queue depth
  • tuning compile time buffer sizes
  • prepared messages
  • flow control
  • basic operating system level tuning, particularly increasing file descriptor limits.
  • measuring performance with wsperf / autobahn
  • tuning permessage-deflate compression settings